Ok, I knew writing the story was going to be the hardest part of all of this, and so far that has proven to be true. Lots of second-guessing, going back and changing things, restructuring. I think what makes it extra hard in this case is that I’m wearing all of the hats, but my primary hat is illustration. That’s my favorite part of the entire process. But you can’t really get too far into the illustration stage until the story is pretty much locked down.
I thought I was there a few times, and then proceeded to the illustration stage, only to go back and make story changes that then require changing some the artwork. I guess some of that is to be expected. We’re not exactly stamping out widgets on an assembly line here. It’s a fluid and organic process.
So I suppose the question REALLY is … when do you just say IT’S DONE so you can move on.
That brought to mind a quote from artist/illustrator Jake Parker. He’s not the first to express this basic idea, but its the one that comes to mind and is specifically in the context of creating artwork.
It’s more important to finish a project than it is to keep working on it till it is perfect. Perfection is unattainable, and you actually learn by completing things, putting them out there, and then figuring out what worked and didn’t work. Plus, no matter what you do, as an artist you’re probably not going to like things you did in the past because you’re constantly improving. So, with the exception of minor tweaks here and there, I think I’m going to just put a stake in the ground and declare the story finished.
So what is the story?
I’m not going to post the entire thing here – I’ll leave that to the finished comic. But, I’ll post a logline here:
A light-hearted science fiction story about a self-conscious robot named Rex. One day, on a routine delivery to a neighboring space station, he encounters a marauder who preys on his insecurities and flaws. This unexpectedly causes Rex to look at his perceived shortcomings in a new way and he turns them into an advantage, thwarting the marauder and allowing him to see himself in a new light.